Hey! Finally testing your demonstration! :)
- In the Options: ‘Coagulaiton’ -> ‘Coagulation’.
- I notice there is an option for volume, but I hear no sound; none yet, maybe?
- Controls are QWERTY-only instead of layout-independent (I have an AZERTY keyboard).
- ‘Unlike other platformers, you can't control if you move forward, only left or right.’ -> Actually, there are games like this; for example, some levels from the Crash Bandicoot series (when you are chases by a boulder, or riding a mount…), or so-called ‘infinite runners’.
- By the way, since I had read the devlog some time ago (yes, I am a conscientious person :p): ‘our game’ -> Does it mean you are working as several people? :)
- Ah, you apparently gain speed by moving sideways! Otherwise, you cannot jump over the first hole.
- I like the long jumps, especially the one before the last green platform!
- Oh, another level! :)
- I also like the looks of those broken/crumbling columns.
- If you go to the side of the track, you can get completely stopped (until moving away) by a column; this may be expected, unsure. And it takes LONG to move away because of the collision, which makes me think this might not be wanted.
- I get into a giant grey pillar, and served with a side order of ‘GAME OVER!’; is this the end? It seems impossible to go further.
- By the way, I know you talked the space-time continuum; I can already really see the Roman inspiration (good job for the architecture!), but I guess the cutscenes (or text, or other presentation) will help get the context.
At this point, I already like the speed and jump sensation; adding sounds (and possibly objects/bonuses to collect?) will enhance the experience. :) You can add placeholder(?) sounds for a start; sfxr can a a good idea, it is super simple to use.
Good luck with your project(s)!