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Really awesome game with a clever mechanic, and a great style for it using the neon voxels

- One big frustration is knowing which timeline you're controlling at each time, and that made the gameplay a little stunted, but an easy change - just have one highlighted somehow. 

- More height to the levels - they felt all very low down on the screen. would be cool to see jump pads or some climbing maybe? more space to cover each level.