Finished your game. Feedback is listed below
My feedback is obviously based on my personal opinion. I’m also aware that it’s only a demo that I’ve been playing, but still I hope you can make some good use of it
Pros
- The idea of multiple choices in a conversation is great. Don’t know if it would have made a difference though, but it could be an idea for the full game.
- I like the idea with the inventory system.
- The plot of the story seems cool even though the backstory in the game is a little thin.
- The water shader looks really nice. If you don’t mind, can I ask which one you are using?
- The usage of audio was alright. I didn’t play with headphones, so I couldn’t really tell if you were using 2d or 3d audio.
- No bugs
Cons
- The game is very laggy. If you aren’t using occlusion culling already, I highly recommend it.
- The lighting during the day seems a little bit weird and unnatural. I had to use the flashlight in the shed, which just seems strange.
- The jumpscares are just poppin up from out of nowhere without making any sense.
- The game is too linear. You are forced to do things in a certain order. You have so much open world space on the island. Take advantage of it. You could add something like a quest log system, where you store the specific tasks. A task could be that you would have to find an axe and chop up the wood before putting it into the stove.
- It was kinda confusing which way to go at times. You should add some small paths.
- Invisible colliders at places where it didn't make any sense. You could make a text trigger which says something like. "There's nothing of interest this way".
- The stamina was annoying. It didn’t really serve any purpose in my opinion.
- I don’t mind headbob, but I know a lot of people hate it. Some even feel uncomfortable. So I would recommend the option to turn it off.
- I never understood the idea behind the sticks in the ground with the red stuff on top.
That’s all I have for now. Good luck with your development of the full game :)