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Chapter 3, the Guardian

A topic by Tchey created Feb 23, 2019 Views: 210 Replies: 3
Viewing posts 1 to 4
(1 edit)

Hello,


I'm still trying to do all perfect levels, and i'm stuck on almost all Guardian levels, Chapter 3. The 3 first level, Conviction, Pursued and Surrounded, hurt me. The 2 last ones, i did.

I manage to reach the end under X turns, or i manage to reach the end without getting hit, but i can't manage, so far, to do both, to be quick and efficient.

So, you, better players, how did you do it ?

Developer

Hi Tchey,

Thank you for the feedback! We've been back over those levels, and getting a perfect run is extremely difficult. We have probably tuned the difficulty too high there, especially for so early in the game.

We're in the process of reviewing the bonus objectives for Chapters 1 - 3 now, so any feedback about which objectives are too hard or too easy is enormously helpful!

After many retries, i managed to get all success, but the Chapter 2 boss (i didn't retry it yet).

Keep in mind i'm not usually a puzzle-gamer, so that's not helping. You should collect feedbacks from more advanced players with these skills. Everything i say could only be because i'm pretty bad at this genre.

It's fine, not to succeed on first attempt, but at this stage of the game (one playable hero, first time with a shield), it might be "too difficult". It seems there are not enough possibilities to win a level. Surrounded may be the most difficult to get a Perfect i think. I tried maybe 1 times. 

I wouldn't mind a 1-or-2-solutions-only-level later in game, but at first, i think there should more "obvious", especially when you just start the game, and are just given a new hero to play with. You need to keep the new players in, and at same time, you want the dedicated too. Tricky balance !

As for what to actually change, that's hard to tell. Everything is so linked together, changing one thing (move a drudge, change a tile...) may "break" a level. Maybe start with a simple advice, "don't try to kill them all". also, for Surrounded level, "breach the bridge" or something. My success involved using the archers to kill the two drudges at the north, and avoid the two at the south. But before eventually do it for real, i needed to try a lot of different positions. Also in Surrounded, unless i've missed something, the two pikes are useless, so maybe not that bad to remove them, to avoid confusing new players with an already trick level.

I really like the game, i'm very exited to see the next updates, and observe the game growing in the coming months !

Developer

Hi Tchey,

Thank you for the detailed feedback! You raise some very good points about the early game balance.

Going back over it, we feel that the Guardian levels are probably too tough (especially the perfect run conditions). We don't want Guile & Glory: Firstborn to be so difficult that only puzzle game experts can succeed, especially early in the game.

As for what to change, you're quite right that it isn't entirely straightforward to re-balance a level. As you pointed out, changing a tile or moving an enemy can have radical and unintended effects on the flow of the level as a whole. That being said, we will aim to implement a balance pass on the first 3 chapters first thing after we release chapter 4!