Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Hi ! I'm Yazorius, from France (Bordeaux).

Mainly a music composer. I've learned to use Clickteam Fusion in aim to find some projects using my own music (because I'm fed up that nowadays the job of music composer is mostly took by technicians/sound-designers using pre-made loops, samples and synth pad, giving a fast result full of emptiness, "cliché",  with only one or two boring chords and ininteresting melodies. My own point of view).

I've studied music composition, harmony, counterpoint, music instruments (piano, organ, ...) at the Conservatory of Music. I'm now a music teacher, and try to add different skills to my professionnal possibilities, like graphics and programing. As an adventure videogame fan, I do my best to make adventure projects. With a friend, I've already made a free puzzle game ("Kitrinos") available on most online videogames store.

I've dicovered Gamejams in 2016 with the BlackCubeJam, and since, I've participated to plenty of different gamejams, online (on Gamejolt or Itch.io), or during an event in my city (like Global Gamejams for exemple). Some of my projects are still available on Gamejolt and Itch.io.

This actual screamworld gamejam will help me to create a new chapter of a project made for the Darktober 2018. All will be new (concept, graphics, music, code, ...), and be playable independently of the first chapter. I'll just keep the black&white aesthetic, to keep unicity of the full game.

You can discover some of my previous creations here :

GameJolt : https://gamejolt.com/@Yazorius
Itch.io : https://yazorius.itch.io/
GlobalGameJam : https://globalgamejam.org/users/yazorius
GameJam + : http://flat226.fr/game/oscourt/
Bandcamp : https://yazorius.bandcamp.com/
Soundcloud : https://soundcloud.com/yazorius/tracks

Hey! Thank you for joining the jam! 

It's really cool that you're able to integrate a musically-trained background into your creative projects. I agree that soundtracks are an often overlooked (and rushed) dimension of game development that often leads to complacency. I'm a stranger to music theory, but there's definitely just something fun about being able to compose for your own game and really have control over the tone and atmosphere of your game, instead of trying to fit what you've made with someone else's loops/royalty-free soundtracks. 

What adventure games inspired you to create projects in that genre? They're a favourite of mine too! 

Awesome to hear that you recently started game development and built modelling/programming skills from the ground up - I hope you keep at it with contributing to jams and also working on long-term projects, it's very impressive! 

If I particularly like games like Myst, I unfortunately do not have the time to realize such universes, integrating in a natural way moments of reflection in these worlds with breathtaking graphics. Maybe someday. But for now, the major influence of the games I make (Kitrinos & De Offectibus) remains based on 4 titles: Shivers, Jewels of Oracle, Aura & 7th Guest. Games where a succession of intellectual challenges and puzzles enrich a game of exploration in relatively small places.

I hope I have the time to finish my prototype for this gamejam, because I seek above all to deepen the universe, without invading too heavy and numerous texts and references: thus, if curious players have fun to make various searches, they can discover many subtleties in the game that are not accessible without looking outside the game. So, for now, I have not created anything as definitive graphics (some drafts of test, without more) and absolutely nothing programmed or even written in music. I feel that the final rush will be intense! ^^

Sounds awesome! Big fan of the Myst series - Riven is one of my favorite games of all time. There's definitely a lot of appeal to games that have fleshed-out lore where exploring and learning about the fictional world is a joy in its own. 

I hope you are able to find the time to get a framework for the game down by the end of the game jam and hopefully work on the project afterwards! The crunch can be hard to manage, but hopefully it can set you up to flesh out this awesome idea for a fictional world afterwards. 

Looking forward to seeing what you come up with! 

Unfortunately, I am not sure that I'll be able to propose a playable prototype before the end of this gamejam. Many personal worries (health status of a very close person who lives his last days) have kept me away from my computer these last days, and I will be away from keyboard  all day tomorrow.

I'm afraid, so, that I will not be able to participate correctly, But I will still try to propose something (playable or not) to prevent this gamejam to see its number of participants drop by my fault .

Anyway, I will obviously continue the development of this second chapter, even if it is beyond the delay of the gamejam, and mention this "Screamworld" gamejam in the credits of this chapter, because I would not have conceived any of what I've prepared for this prototype without it and the motivation it brought to me.

All this to warn, therefore, that my prototype of chapter 2 will not be reached at all, and so, don't expect something good/playable/finished. I am obviously the first one to be sad of this situation.

That's completely understandable - life commitments and being able to manage tough times comes well before game projects. I hope you are coping well and are able to support the person that you mentioned.  

The voting period lasts a week, so if you'd like to upload the game in that timeframe if you wish, just submit a blank submission, and I can turn the 'update during voting period' feature on at some point, if you let me know. 

Otherwise, if you are interested, the next Scream Jam is in two months and can be found at this link. (You're the first person to know about it!)

Take care, and best wishes, I hope things get better for you. Hope to see you in the future! 

(1 edit)

Thanks for your understanding. I've created the empty project, in aim to activate my participation in your gamejam. I'm going back home tonight, and I'll have a few hours to finish the prototype of my game (which unfortunately will not be complete anyway). I will refine the project the following weeks (I'll need it to keep my mind busy) to come up with a coherent chapter. In the meantime, the testers will still be able to get an idea of what this chapter should be.

You're welcome. I'm going to allow new uploads past the deadline, so feel free to keep adding to the submission after tomorrow! You may also want to label the game as a WIP so people rating and commenting don't expect a complete game. At any rate, the ratings don't mean too much. I'm looking forward to see what your work in progress will be like, and hope to see you in a future SCREAM JAM!  

(1 edit)

I've done my best to offer something playable here: I just uploaded my game on itch.io. Alas, many riddles already designed (and sometimes even whose graphics and sound effects are completed) could not be implemented due to lack of time. This project, in its current version, is a little frustrating demo with stressful music ... But if we can not do a lot of things, we can still appreciate the atmosphere and graphic/esoteric style of what will await the player. I intend to move forward in this project in the next weeks, to propose a real second chapter.

Congratulations to the winners of this contest. I am sorry for my absence, both to finish my project correctly and to try all the games submitted. Last Friday, my father died ... So I spent most of my time with my mother organizing the funeral until the obsequies. I'm just coming back today. Still sorry not to have been able to participate in this gamejam fully. I will try the contest games in a few days, when I'll feel better. Again, congratulations for this gamejam.