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(1 edit)

[Played on Normal for the most part]

Pretty fun concept and presentation’s as cute as a button.

I did have a few remarks about the gameplay itself:

  • It would be nice if when your inventory can serve more than one target, it would prioritize whoever has a lower timer (had more than a few losses from selecting the topmost target instead of one with a dangerously low timer)
  • It would also be nice if you could see the entire row of pieces waiting to drop, since skipping too early means not being able to see most of the row