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Hi!  Thanks for the questions...

I'm not sure yet which features we'll carry over.  Not all of them.  A World of Keflings on Xbox has a ton of tiny unique features that depend on Xbox Live services, like banner towers, sharing collectible progress through message payloads,  unlocking of content based on what other Xbox games you own, Xbox Live Avatar support, unlocking new avatar content from within the game, and a dozen other weird little things.  We went a bit crazy on that stuff.

For Steam, much of that will go away.

We don't have any plans for Windows Store releases any time soon, unfortunately.

the xbox live avatar thing i understand, could always have an avatar customizer for the content you would unlock within the game. with the banner towers couldnt that just use steam userpicture or am i remebering them wrong. and the unlocking content based on other games you own depending on the games you could just use steam to check, if its games that arnt on steam yet then there would be an issue there. and the collectible progress i dont understand what you mean by message payloads. and anyway id asume that when the chance rises to be able to work on porting or making your own games again that you wouldnt want to just have it be a port and rather it be a special edition which could lead to just reworking features for steam and having new content ofcause