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(+1)

Decent work for a 2-days project. 

From a player standpoint, the spread shot is underwhelming - and the "homing shot" is very ineffective: the shots are slow and don't actually track enemies (they're just auto-aimed) so they end up missing 80% of the time.
It's also hard to gauge when the health and magic bars are filled, but we all know that.

Say who made the music tracks? The stage bgm kinda groovy