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Just finished the first planet of my first campaign and am really enjoying it!

I have one question: On page 9, it says you can choose the attribute you use when opposing a god directly, which basically lets you control the damage you'll take if you fail. Elsewhere in the comments it says you always take damage based on the god's goal/motivation card. Is either the intended/recommended version?

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Hey, GreenOracle! Thanks for writing - we're glad you enjoyed helping your first planet!

That is a good question - and honestly, either way works. Our initial idea was to make the choice of Attribute when opposing gods directly be more narratively inclined - to add flavour and context to the action, since they don't contribute to that particular roll. The gods would then always deal damage according to their cards...

That being said, having the damage be tied to the attribute you chose to oppose the god would add another strategic layer to that confrontation and allow you to better manage your health points - which is also cool!

So yeah: original intent was to make gods always deal damage according to their card, having your Attribute act as a narrative device to frame the scene - but taking damage according to your chosen Attribute sounds fun as well, so feel free to play it that way and see how it goes (it should make for a slightly easier game, since it would become easier to avoid defeat - and honestly, the universe could really use Slayers who stick around a little longer)!

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Thanks for the clarification! I played this planet with the ability to choose what pool I was risking against the god and I'll probably stick with that for this campaign, but I'll definitely try the other style for the next one. It seems like the rules can be pretty customizable without much effort. 

Opposing the god was pretty interesting from a character perspective. I failed five consecutive presence checks and then killed it immediately when I switched to combat, which has some implications for my pilot going forward.  It was kind of a weird god. Power motivation, but it had Power 1, Terror 3, and Hunger and Lies of 10. Very fun setting up the initial world.

Oh, dang. It does sound like your pilot will need to undergo a lot of soul-searching to figure out the consequences of that clash (love that for the story... Sorry, pilot!)

The stats for the god also sound super fun?? The way their lowest stat was also their motivation, but they had 10 Lies gives serious "power is whatever people believe it to be" vibes, and we're definitely here for it! Very curious to hear how you set it up!

Thanks for writing - we hope you keep enjoying your adventures (and putting some gods to their eternal rest) 

Is there place for after-action reports, like a discord or forum or similar community space for your games?

We don't have a place like that currently, but it's something we've debated and may end up happening sometime in the future!

For now, we'd love to see some after-action reports as threads in the comment areas of our games, so everyone who plays can see each other's journeys? (we will probably add a few reports ourselves!)