These are my fourth, fifth,sixth and seventh devlogs. They are all connected as I made them in a tutorial format as I am currently working on revamping the UI of the combat screen so I took these weeks to explain how the turn based combat system is built. It is my way of sharing the knowledge but also my own way of going back to the code and understand again step by step. As Im from Latin America I originally learned about this very modular and flexible system in the spanish course How to make games in Unity 2021 course in Udemy by Juan Gabriel Gomila which is a Unity Certified Expert. It has come to my knowledge that the insights for this system came originally from the GameDevExperiments Youtube channel as he is the one that built it originally so props and credits to him for this valuable knowledge. This system has very valuable insights that will help you understand stuff like Scriptable Objects inside Unity. It has its fair bit of coding but it is not directed towards experts, you only need the fundamentals of C# to understand how this system works and if you want to implement it in a game alike you can go ahead with that!



