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(3 edits) (+1)

a small update:
as you know one of the problems with making maps for an FPS is that sometimes you just don't know what sort of enemy to place
especially if there are many to choose from
for some reason I decided that one of the problems is that I don't have enough types
and the one that is missing is an enemy that can jump and also run and fire at the same time
(naturally I immediately added 5 variants for this enemy .. but I digress)
now turns out giving such an enemy a grenade launcher is not that hot of an idea..
especially with monster infighting implemented..
observe:


"not sure if I'm still needed here"

on one hand and I want to leave it in as is .. because it's hilarious
on the other hand this kind of eliminates difficulty: you just need to
find a good  hiding spot and wait for your enemies to deal with eachother
(I figure the joke will get old quick)

such are the problems with the development of this game

(please note: they actually check before shooting to not shoot the other ones in the back
.. but with grenades this check doesn't do us any good)