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A jam submission

Trip in the darkView game page

You've failed a ritual and have to return to your safe house before the angry spirits get you.
Submitted by SodaDev — 14 hours, 45 minutes before the deadline
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Trip in the dark's itch.io page

Results

CriteriaRankScore*Raw Score
Accessibility#153.2203.364
Audio#163.5693.727
Controls#303.2203.364
Fun#323.1333.273
Graphics#323.3953.545
Overall#343.1463.286
Originality#492.7852.909
Theme#522.6982.818

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.5

Wildcards Used
Stay in the light/dark

Game Description
You've failed a ritual and angered some spirits. You have to go to your safe home before they end you.

How does your game tie into the theme?
The shadow monsters are a consequence of a failed ritual, and the main game mechanic is based on one of the wild cards.

Source(s)
N/A

Discord Username
N/A

Participation Level (GWJ Only)
1

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Comments

Submitted

That was a pretty neat game! Very nice thinking outside of the box with the wildcard use :D

Developer(+1)

Thank you :) I am hoping to be a lot better in the future.

Submitted(+1)

Truly creepy at times! Great job with the sound and terrifying spirits. I liked the effect where it was dark but the enemies were still somehow very visible and I frantically shined the light on them.

I don't know if it was just me but I could never find the house and my flashlight died and then I was walking around aimlessly in the dark and gave up xD

Submitted(+1)

The death is soo sudden, wery realistic!

Submitted(+1)

You put a little sneaky on me by thinking the tiles will lead me to the safehouse but reach it nonetheless :D 

Great game I enjoyed it.

Developer(+1)

Well since he's a guy who does rituals I thought his home should be a bit hidden and hard to reach :P


Glad you liked it, and thanks for feedback :)

Submitted(+1)

Ooh, I didn't think like that, to be honest, it gave a charm!

Submitted(+1)

I HAVE REACHED THE SAFEHOUSE 

cool concept, i think it would be better if the rotation of the flashlight was based on mouse pointer so it could be controlled easier.

Developer

Indeed. At the time I was too focused on making the flashlight match the animated movement and, in the end, I didn't want to scrap stuff and implement something from scratch lest I mess something up, even if it would have been easy in hindsight.

Thank you for the feedback :)