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So I found the gravity mechanics to be the most interesting thing in here and they really are awesome! The art is pretty an cool too. But there were definitely some things I struggled with, mostly the feel of the controls, the lack of air control and how precise all the platforming was. It has some awesome ideas, but felt like the challenge was in the wrong ones.


Thanks for playing!
I guess I should have done more playtesting... Even the most ridiculous control schemes become second nature when you're the one who designed them.  Reworking the controls should be easy enough so I'll probably change those up a bit (including proper controller support). From the looks of it, the tutorial would also benefit from a bit more polish (For example there should have been a popup explaining that the movement keys can be used to change gravity as well).
Anyways, thank you so much for the feedback. I appreciate it!