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I couldn't say about games, but in static fiction it's just as hard to keep going from awesome beat to awesome beat for any length of time. For one thing you'd soon be exhausted, and so would the audience. I was telling a friend just the other day: for a story to have legs, it must be able to settle in for the long haul. And that means being made mostly of scenes that carry it forward quietly, without too much spectacle. Then the brief tense moments will have that much more weight.