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(+1)

a small update -- I intent this devlog as a  semi-post-mortem as well -- and indeed it was started long long after I started making this game
so I would like to talk about some history so far:

- I started working on this right after Nekkrobox
- one of the goals was to improve upon things: have more guns, more enemies, improve content overall
- the project originally started as reasearch and practice and ended up in quite a feature creep
- there were about 30 enemies made until I realised I don't exactly have a plan with them


- development was more driven on what would be cool and what can work instead of concentrating a theme or idea
- this is still a problem right now - instead of focusing on finishing content my main concern is how to put existing content together


some problems I encountered and solved so far
- originally there was running and you would walk holding Shift - this was replaced by changing Shift to be sprinting - you are very fast and cannot shoot
- crouching turned into a replacement of sneaking - it not used much during the game but it gives a better immersion to have it
- a portable health kit was added - right now it counts as one of the weapons - as it was not a staple for FPS games a while I figured players might not notice it (we will see)
- many of the guns are a combination of multiple guns (the shotgun is both the single and double barreled one, the grenade launcher doubles as the rocket launcher)
- I also found out that a second reload makes guns feel better and the combat more intense - so for example for the shotgun originally you only had to pump it after every two shots - but a limit was added so it only can hold 12 shots
- still to make it less impactful - this update is only there to make the game feel better - Zortch reloads the gun 2 shells at a time


anyway please excuse my rambling, I realise it doesn't make much sense to anyone but for me yet
here is another vid with earlier versions of the characters: