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I don't normally like fantasy as a genre, but this is quite well written. But the game somehow assumes the MC is a lot closer to the prince than they are when I play anything other than straight up hostile. The out of character moments are completely bringing me out of the game. I was playing a detached and reserved character who blames the prince for being part of the oppression and murder. But because I didn't choose anything overly emotional, the prince suddenly acts like they're besties once they arrive at Vinia. Which wouldn't be an issue; it'd be fun if he's being presumptuous. But the problem is that the MC acts like it's true. Hoping you'll look into this issue.

Oh, also the issue of choosing not to ask questions and the game treating as if all questions were asked.

(+1)

Hi, thank you for your comment! Unfortunately, as the game is quite character focussed, I spent most of it writing close reactions with Irus opposed to the hostile relationships. If your relationship is hostile (under 50), it will be coded in when I start edits 😊 So it's not an issue, rather that I didn't code in the necessary hostile reactions because of time constraints.

The dialogue options where it's a link-reveal (you click a link to reveal text) will always be treated as if you've asked them and gotten answers because it's really just a lore/info dump that is necessary for the plot but also can be skipped for replays. So if there's a link with 'End your questions' it means that it's assumed you've asked those questions. However, if this happens elsewhere, please let me know 🙂