Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hmm I think I could maybe have it show up in the save screen but I might have to introduce new switches for some recruitments. I'll make sure to at least give an overview somehow with the next update.

(2 edits)

Oh, I guess I didn't explain myself very well. For a hypothetical example, if there is a quest on the list that isn't in my quest log then I would know to explore some more and if not, then I would know that I'm done with available content.

I didn't mean that the list should be on the save screen. That sounds like a lot of extra work for the same result. 

No problem. I think I'm simply going to list the quests by location somewhere in the castle and if a quest has prerequisites I'm adding those eventually too. Just a heads up though the next update will be mostly fixes again due to some issues I'm going to mention in the next update post, I'll definitely try to include the quest overview.