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We don't have QA Testers, we are a small Indie Games Team that consists of a Group of 3. This was our first Game Jam so we didn't know how to properly Time Manage things. Capping things at 10 Is to prevent people from continuously buying ammo which would make the game a little to easy.

You listed QA testers in your credits. I see the point of capping the ammo maybe just make it so the player can't use their money if it's maxed out

(+1)

I did, you are right those QA testers were us but my pals felt It was needed to add. This was our first Game Jam so we didn't really have Time management for it. Just winged it.