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Hi, I'm Matze. I've been working on a classic point & click adventure for two years now, meanwhile we are a team of 4. The game is called "Echidna's Daughter" and it still needs some time to get done. In the meantime I love joining jams if the topic sounds interesting.

I like to create point & click adventures or escape games. Stars and space are recurring motifs in my games.

Good luck to all participators!

Hey, thanks for joining the jam! It's great to see some love for the traditional point-and-click adventure game and I'm glad there's still folks developing games in the genre. I still remember playing the Crimson Room flash game years ago and playing a lot of the old flash escape games that have now become a massive genre in their own right - the really good ones like the Antichamber series are awesome. What are some of your inspirations for focusing on those genres? 

Crimson Room was one of the pioneers for the Escape Room genre.

I really love the Rusty Lake series. It has a unique style, a great atmosphere and returning characters and exciting mystical plot elements. The developers, two guys from the Netherlands, let themselves inspire by Twin Peaks. But one can also see some influence from the Buddhist philosopy in their games. The stories are really deep. The developers got really successful durinf the last years. Last year they made a combination of a game and a movie.

Another good inspiration is the submachine series. I don't know if the developer of is still active. Submachine also has very mystic and dark plot.

My point&click inspiration mainly comes from classics like Monkey Island & Indiana Jones. But I also like the Daedalic games like "A new beginning". I like games in a realistic setting. More or less realistic.

I had a complete memory blank and for whatever reason mistook (the admittedly really good puzzle game) Antichamber for the Submachine series. No idea why! I agree, it's a really good series. Speaking of good series - I am a Twin Peaks fan and made a David Lynch fangame recently (it's on Itch) so I absolutely am going to have to check the Rusty Lake series out, thanks for the rec! 

I agree about near-realism in games. There's something very appealing with artstyles and narratives that have a sort of fractured verisimilitude. It's almost like real life, but there's a hit of something awry, without being blatantly fantastical.