Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

If you're going to use daily objectives, it's not enough to have them on the top left. You need to add functionality that actually ticks them off. Otherwise the player will feel like they've never completed them. In addition to this, there's no direction here. The whole point of a daily is that you get some sort of reward. What rewards are you giving out for each objective? And what's the payoff for getting all objectives done? Chopping trees and burning the traitor don't make any sense. Why is there a traitor?

Also, it needs to be a loop. Right now it's one set of daily tasks and then you make the player quit the game. It's much better if you let them sleep then you give them new tasks to do