Ooooooo! I'll let you know what I think.
Viewing post in Divine Dawn 0.22b Released! comments
So far I love the new Character creation customization! Being able to design my character from scratch is wonderful as is the chance to equip armour and my preferred primary and secondary weapons. Before I had to wait until reaching camp for the first time to put armour on!
I also noticed the new art at the introduction and new approach to introducing Astaroth and Sam. I loved it.
I just figured out how to custom build a Spear/Air magic build from Character creation! So happy...
Later I'll try to make my Shield Hero build (Shield and Earth magic Combo)...
Nice, glad you enjoyed that! The character gen stuff took a lot longer than I thought, despite mostly using the existing progress menu pieces lol. But getting it all to flow together, adding the element picker, and all the tooltips/back and forth was... oof.
And yeah, the previous opening really made Sam look like a complete dumbass instead of a doofus...
Amnelis is an interesting surprise. Comes off sorta naïve and very girly, almost Clueless level of those if you are familiar with that movie.
Beautiful art for Amnelis btw.
One thing though: Just after Amnelis is introduced there is a single choice scenario: 'I'm in'. Why offer a single option? Not really a choice when there's only one option, of course I'm going to click it. Why not skip this illusion of a choice and just have Astaroth say : 'I'm in.' ?
Yep! Amnelis is pretty naive, though deceptively intelligent/clever for how goofy and at times clueless she can be. I think I might have gone harder into the goodness than I initially intended, she's also pretty insightful, but that shows up a bit more after the temple.
Glad you like the art! Thank Coubalt for that, he's a gigachad.
The choice was intentional, having it be an option is trying to portray the MC's mindset, putting the player into it directly. Knowing what to do but making the adventurous decision nonetheless. It didn't have to be a pseudo-choice, but I thought it'd be interesting to make the player complicit in it and see if that helped them insert into his head.
Ok so I got to see Selendis.
First I will say, very beautiful art. I can definitely see both feminine and militant aspects to her. I like the scar of her cheek, tells me she has seen battle.
I also like that it's not boob armour, I see it as Seledis saying she is a warrior first and foremost.
BUT (Cos there's always a but) I would definitely call this fantasy armour. Worthy of Anime or the RPG 'Exalted' if you are familiar with it.
By that I mean it looks bulky and heavy in places (The hip and groin area mainly) and has some superfluous decoration that's likely to catch and get stuck on stuff.
(The funny shoulder plate decorations. Could you imagine trying to duck under a branch as you move, getting caught on that thingy and being pulled out of balance? I can).
Also I choose to imagine that her helm is nearby... I don't think she would go into a battle without her helmet.
Her hair is very very long though... Where does it go when she puts on a helm? Does it get caught on branches? Do enemies grab her hair and pull her off balance?
You've got a few instances in which you have used gender neutral terms for Sam (They/Them). Formerly I thought it was because Sam could be male or female. Now that Sam is always female, shouldn't it be She/Her?
Sometimes you've even got mixed references in the same sentence or paragraph. She and then they/them just a couple words later.