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Whenever I try to engage FTL in exploration mode this happens:

**Advanced Info**

0

0

2085704

5

{X:0 Y:0}

{X:635 Y:266}

4

1000

**END**

System.UnauthorizedAccessException: Access to the path 'SavE_TEST' is denied.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

   at System.IO.Directory.InternalCreateDirectory(String fullPath, String path, Object dirSecurityObj, Boolean checkHost)

   at System.IO.Directory.InternalCreateDirectoryHelper(String path, Boolean checkHost)

   at System.IO.Directory.CreateDirectory(String path)

   at Stellaxy2.Galaxy_View..ctor()

   at Stellaxy2.GM_Menu.HandleInput()

   at Stellaxy2.ScreenManager.Update()

   at Stellaxy2.Game1.Update(GameTime gameTime)

   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)

   at Microsoft.Xna.Framework.Game.Tick()

   at MonoGame.Framework.WinFormsGameWindow.TickOnIdle(Object sender, EventArgs e)

   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)

   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)

   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)

   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)

   at System.Windows.Forms.Application.Run(Form mainForm)

   at MonoGame.Framework.WinFormsGameWindow.RunLoop()

   at MonoGame.Framework.WinFormsGamePlatform.RunLoop()

   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)

   at Microsoft.Xna.Framework.Game.Run()

   at Stellaxy2.Program.Main(String[] args)