Thank you! I really appreciate this write up and it is extremely helpful for me.
I absolutely have planned a "Graveyard" or tomb or something where you can see a wall of previous runs. I think you're right that maybe they should be past a certain Glory to be "remembered" (could get clogged with abandoned runs / level 1 deaths)
Your class breakdown is spot on. I share your interest in the Mubarizun's on-step type gameplay and I think there's a lot of room for more abilities like this, that create little movement puzzles (like "when you swap positions with an ally" for example). The idea of a melee DEX fighter is really something I'm trying to force into the game, next update hopefully will encourage it further.
I actually have already gotten somewhat far with mixed-stat builds but you are correct, there isn't enough scaling that encourages splitting your points. In theory, more abilities that scale by multiplying one stat with another encourage getting both (damage scaling on STR * WIL, for example) -- I'm going to try this in the next update -- reworking the scaling of some abilities, remaking most of the Martial powers, and adding some new ones. I really want to increase the build diversity and it's become my main priority (and biggest challenge) as of late
I'm really happy you've been enjoying the game, and am very much grateful for the feedback. Would love to hear your thoughts as new stuff is added. The best way to yell at me is in discord, but I also quite enjoy what this comment section has become, lol