can I somewhere see the regen value? the only way I'm aware of is to take an eye between combat rounds
I added HP and MP regen to "screen inventory_screen()" in inventory.rpy, generally quite useful, imo
text "MP regen: [h.regen[mp]]" style "inventory_stats" text "HP regen: [h.regen[hp]]" style "inventory_stats"
and you're right, the base value for HP is -1. my MC is suicidal, too much talking with Klaus, I presume :D
don't think too much about my fucked up save game - I like to fool around in renpy scripts (e.g when your dungeon only had two levels Asari had the talk option "Reset Dungeon") and while I never knowingly changed char settings it is totally possible that I caused the slow dying myself.
but while trying to reproduce it I found a new bug: On afternoons Asari is in her dorm room but can still be selected from the lib entrance.
00_library, in screen library_entrance_click()
if clock.time == "noon" or clock.time == "afternoon": imagebutton auto "locations/library/asara_noon_ent_%s.png" focus_mask True action Jump ("asara_noon_talk")
imo the 'or clock.time == "afternoon"' should be replaced with '( or clock.time == "afternoon" and asa.story <=5 )', so the entrance is identical to the side view in 'screen library_side1_click()'