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can I somewhere see the regen value? the only way I'm aware of is to take an eye between combat rounds

No, I'll throw it in. Shouldn't be difficult to see though. Just keep 1 rat alive and check if you lost HP or not.

I added HP and MP regen to "screen inventory_screen()" in inventory.rpy, generally quite useful, imo

text "MP regen: [h.regen[mp]]" style "inventory_stats"
text "HP regen: [h.regen[hp]]" style "inventory_stats"

and you're right, the base value for HP is -1. my MC is suicidal, too much talking with Klaus, I presume :D

I'm still pondering how you managed to lower your regen to -1. Any chance you used the console after equipping the ring?

don't think too much about my fucked up save game - I like to fool around in renpy scripts (e.g when your dungeon only had two levels Asari had the talk option "Reset Dungeon") and while I never knowingly changed char settings it is totally possible that I caused the slow dying myself.

but while trying to reproduce it I found a new bug: On afternoons Asari is in her dorm room but can still be selected from the lib entrance.

00_library, in screen library_entrance_click()

if clock.time == "noon" or clock.time == "afternoon":
    imagebutton auto "locations/library/asara_noon_ent_%s.png" focus_mask True action Jump ("asara_noon_talk")

imo the 'or clock.time == "afternoon"' should be replaced with '( or clock.time == "afternoon" and asa.story <=5 )', so the entrance is identical to the side view in 'screen library_side1_click()'

I'll look into it. Thank you!

(+1)

sorry for all the spamming and a big thank you for your responsiveness - that pushed me over the edge into a patreon membership

I appreciate both the support and bug reports. Stuff like that should be fixed before release but it is simply not possible to test every single thing as one trivial change often messes up different parts of the game. Thanks again.