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(1 edit)

Howdy! Here to report a few helpful things~

 Though, reading at the comments here, admitedly it's similar to what myuninny was already saying. First, that the [player] input doesn't always work. I thought it was me that pressed the wrong thing, but later Grey addressed me in my chosen name. Meaning all previous times, the [PLAYER] tag appearance has to be a problem with the code.

Second: Same as myuhinny, I also found it strage that when the text says a character dropped their mask, the sprite doesn't change. This happened speaking to Grey too. Like with wereworlf girl (Greer? Oh yes, of course I know she's a wereperson. Not my first rodeo~), his sprite remains the same during most of the conversation, with the mask on, but it then happens even after being described as beautiful. It does eventually come off and sprites variations come up, but it feels a bit off.

Also, I don't know if an actual thing or I'm too dumb but, after I pressed the log button, I couldn't find the way to close that window. (The html version)

Lastly, "I have a map of the castle and can tell you exactly why their finest treasure is."  I think the "why" is a typo? It should be "where", right?


But enough with the picky commentary. I wanted to let you know that I really enjoyed and dig how charming this game is. I especially love the character designs in this. I had a hard time chosing a favorite, and that's saying something.

Even though every character is surprisingly nice and the prologue devoid of any upfront conflict (I seem to have chosen all the right choices, nice~), the story left me with a lot of anxious tense feelings. Maybe because I can see where this is going and how every route seems like it's going towards incompatible paths (or maybe I shouldn't have said yes to the pirate? lol)

Speaking off. "Scourge of the Camarilla"--Waaait, a masquerade... I already can see the influence of Vampire the Masquerade in this lol. Some of the plot was easy to figure out. Werewolf girl is obviously werewolf girl.

Plotwise, if I am to give feedback, it would be that the game has a bit too much text. It's a pity this is just the prologue demo and I was thinking, if you could keep things more to the point, then you get more time to fleshen out the characters and events for the actual plot.

The MC does come off a bit dumb, but this could be a problem with overexposure. Again, less text could make things better.

It also reads as too convenient to me that the MC just happens to be a star enthusiast out of the blue. Maybe that should come up in the text earlier on.

And lastly... Greer's talk is too hard to figure out XD To be brutally honest, it made me want to not talk to her any more.

Kudos for the game! And sorry for the long rambly post. Looking fowards to the finished thing!

(+1)

Hey Qinjah the composer for the game here, thank you for the feedback on the bugs and the detailed post, we really appreciate that. As a note, I was responsible for the "Scourge of the Camarilla" line. Glad someone appreciated it.

(+1)

Thank you for your feedback! Ramble away, it helps us to know the thoughts of our players.

We are looking into these bugs now, the player tag seems to be a repeat issue, so we will work on that! Same for the masks and typos.

As for plot concerns:

Our current plans for the MC will be some dialogue edits and more choices to influence what the player does or doesn't know, like the stars or basic opinions on things. Those options were cut for time, but we agree that there should be more context there! Maybe even a personality option in the beginning.

(I'm super glad you had a hard time choosing a favorite, I did too while drawing them and I hoped others might feel the same.)

For incompatible paths, no worries, by the second act, you will choose a date with one of those you had a successful introduction with. Only one path to follow based on your choice at the dance.

You did notice something interesting about Greer's costume! but there is even more, she is another type of enemy for Vampires, good sleuthing!

We have heard multiple things about Greer's dialogue, as she is speaking in Doric Scots and is from Aberdeen. It is a dialect usually hard to understand for primarily English speakers. There's no harm in having your preferences! Perhaps we might tone down her idioms for Act I since players will have the option in Act II to choose who you interact with for the rest of the game, so no one will feel forced to interact with characters they didn't like talking to, and she can have her culture loud and proud when they choose to speak with her more.

Thank you again for your feedback! it is super helpful and important to us. <3 

- Emily

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Oho! Of course the werewolf came here to slaughter vampires! What else could she be doing in a vampire ball? 

No, seriously, the designs! So beautiful >_< And yeah, I just meant it as maybe tonning it down. I'm not an English native speaker and it may be a bigger issue for someone like me than with most people. Well... I did eventually learn how to "fluently" read jaggermonster in the webcomic Agatha Heterodyne: Girl Genius. But it did take me months.

Of course, the best choice would be to have actual voice acting~ For the Scottish and the British character both and especially, that would be nice~ If you did, the written text it would need to be switched to normal English and work as sort of subtitles lol. But ~ Imagine pirateboy literally calling you "My pet". Mmh-hmm!

Alright, that's it for me. I hope you finish this! Looking forwards the finished thing (and being able to play it~)