Well, obviously the game isn't for everyone. You can have regular relationships and some with a slighly dominant slant for the protagonist, but the bulk of the content is submissive in nature. You can pick and choose (there is almost no content you can't avoid, assuming you don't fail a mission and get stuck with some mind-control artifact, or lower your willpower enough that you can't say no in the few instances where that matters), but my games have always been this way.
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No problem, I can understand wanting something different, especially if you feel like most games aren't catering to you (I usually don't like most games with a male protagonist XD).
On the plus side, making games is easier than ever. Maybe you can try your hand at it, if you feel like that angle really isn't covered, currently. You don't need to make a sprawling epic for your first game (in fact, I'd recommend you don't try something big at first), and it can be fun (although I'll say that playing a game and making one are completely different experiences, so it won't necessarily satisfy your desire to play a certain type of game). When I first started, I made text adventures as a hobby at first, without any Patreon or even donations for quite a while (I didn't even consider it at first, I just wanted to make games), and it's perfectly viable.
Anyway, getting back on track, the game is free, so you can try it out, and see if there is anything for you (of course, it's still going to cost you time, but it can't get cheaper than that).
I think that's a good motivator (I made at least one game out of disappointment in how choices and consequences are treated in videogame sequels, for example). As long as you have (or develop) an understanding for logic and puzzle solving, making games is possible (it can be easier or harder, depending on your platform of choice, and how much you want to customize the game). Good luck if you decide to go through with it! ^_^