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Thanks, very happy with how that animation turned out! Mac has a bit of Sans vibe to him especially with the pixel art glowing eyes and grin, but you’ll see he’s different in personality- much more stubborn and grandiose.

Personally, I enjoy quizzes but I know some people don't so I made sure from the get-go that it would be completely optional- players can just choose the HYPE option instead for a pure RNG-based bonus and quickly get back to the battle. My hopes would be that players mainly opt for HYPE and occasionally use QUIZ because I want it to always feel like a risk (high stakes make for an exciting quiz). It'll have some of the most powerful buffs in the game but the wrong answer HP loss penalty with no option to heal will get players to think twice before using it. 

I see your point in questions getting stale, and I plan to avoid this by adding *tonnes* of unique questions that are slowly added as the game progresses. I’ve made the system so it’s really easy to add new questions and test them, so I’m thinking it’ll likely get to about 5000 questions of varying difficulty, far more than the player would likely ever see. Also some of the questions will read player data for unique answers (e.g. “How much damage did X do on his first attack this battle?” or “What was the last resource you picked up?”)

Your idea for active problem solving questions is also really interesting and something I’d never thought about, but certainly possible! I have a bunch of “whos that pokemon?” style silhouette questions for characters and enemies already, so spot-the-difference/short-term memory image based questions wouldn’t take much more effort to implement, and that could add a nice bit of variety!  Thanks for the feedback :)