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Huzzah \^_^/ So glad you ended up having fun with it! Yeah, that was one wild September xD Now you can probably see why I tried to tell myself this year that surely making 2 shorter games couldn't be more difficult than making 1 longer one x3 cos I was thinking in terms of Limbo Line, haha. That was really pushing the limit of what could be squeezed into a 1 month jam game though x3

Again, it would've been impossible without having such an awesome team! Everyone worked craaazy hard. I remember being up at like 4/5am and saying to the lead artist, you should go to bed, and she was like, well, YOU should go to bed xD How on earth everyone managed to produce as much art as they did in that month, or how the VAs recorded all those lines, I do not know, but clearly, everyone was as crazy as me, haha.

I was so desperate to try some new things I'd never tried before, which is where a lot of the side stuff came from. I have this rule/challenge I set myself to try and learn something new every time I take part in a jam. But I went a little wild on that front with this project! I still think if proper coders saw my code for the phone stuff they would probably laugh their asses off at me because I know there must've been a more efficient way of doing that! But I was just happy I managed to figure something like that out on my own really x3 even if it is probably backwards as heck.

“The janitor is better at sucking up compliments than actual garbage”
This made me laugh out loud when I was reading through everything you wrote xD

And it's funny you should mention Star Trek because my family and I had actually been watching Star Trek Discovery around the time Spooktober was going on last year, and it was actually seeing the character of Adira Tal that made me want to include some kinda host x symbiote type character in the mix somewhere!

I guess I should probably put everything else under a big ol'....

!!SPOILERS WALL!!






Totally agree with you on that password, so thank feck for Google auto-correcting I guess x3 Doesn't help that my mic is not the best, but also all the effects kinda drown out the whispering too much >.< I had a lot of fun with the mini ARG though, haha. I remember when I walked down to the place to put the poster with the number to call puzzle, my dad was really paranoid we were gonna get security telling us off xD The place I put it is public land, but the spring borders an extremely posh estate who have cameras everywhere, one of which is directly facing that spring. He kept telling me to hurry up with the photos because it looked like we were acting suspiciously and someone was probably watching x3

I would've liked to have done more with it because I had hoped to add the Architect from a couple of my other games to the end of that particular puzzle, but there just wasn't time in the end.

Oh man, it's been so long that I can't even remember what Nine's reaction to the DD funeral package was xD Not gonna lie, I too would love to have done more with all the Deadly Desires stuff, haha. So much of all the side/extra parts were rushed because of the jam's time limits >.< Some of it wasn't even remotely planned, haha. It's just I kept having random ideas of things I wanted to add, especially when the team was discussing various things in the team discord server cos there were several occasions when someone said something and I immediately thought, ooo, I know, we're gonna add this! It eventually got to a point where I had to force myself to stop adding things if we wanted to get everything finished in time.

But hey, there's no saying stuff can't be explored in the future at least :3 In fact, the lead artist and I really want to return to the project and its characters at some point in the future! We were hoping to possibly add DLC or spinoff scenarios themed around other jams, so like the possibility of romance and stuff when Valentine's sorts of jams happen in Feb (though that didn't work out this year, and I ended up doing Yandere Jam instead!) or even making a spinoff or alternate reality kinda story one year for a future Spooktober. LPB has been super swamped with college work though + commissions, so it's not really been possible for either of us to get together and team up to work on new stuff. But yeah, we'd both like to :3

That's interesting your opinion on Kiol's VAs :o I don't think I could pick a favourite if I were just completely unbiased myself. As a player though, personally I would pick/prefer the masculine voice option just cos if a game tells me to pick between male/female masc/fem for a character that isn't MC, I will always pick masc, haha. And for MC I will always pick fem. Just cos those are my personal preferences.

Yeah, with Kiol's voice, I knew I wanted to give the player a choice because ever since making Impostor, I've tried my best to give players an option, whether there's romance in the game or not. Kiol seemed like the perfect character to be given multiple voices + I figured it would also help solve the issue with Mallory on the phone, as I feel like if the VA for each version had just used a slightly different voice, it still might have been recognisable and given the game away far too early >.< So using both voices helped with that problem too.

I'm just really glad you decided to check it out and that you ended up enjoying it overall :3 LPB recently made some anniversary art that she posted on Twitter and I retweeted to try and get the game some more plays. A few more downloads did trickle in, but not many T_T haha. It's so frustrating because I feel like maybe people who like my other games avoid this one because it's not a dating sim/there's no romance? And that's fair enough if they're only interested in playing stuff that has that sort of content, but I do wish I could tempt more people into checking out Limbo Line somehow x3

Anyways, thanks for all your kind words again <3