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Day 13:

Did you know that the cosine winds blow very gently in my game? ๐Ÿ˜…

So today was I was working on the grass which will be moved by the wind. I decided for that to check the TileMap for grass tiles and divide these tiles into 16 subtiles to randomly place the grass on, this will also be done perfectly for corners and edges.

I also had to create a plain tileset for this, because the old one had already grass on it.

You may ask: why do I call the winds, cosine winds? Because the grass will be moved via shader by the cosine function ๐Ÿ˜Š

Best watch it fullscreen:

Day 14 ToDo:

  • day off (breaks are a MUST!)