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I went from having a some $1-4 games to making them all free with no option to give me money. Gamedev is a (big) hobby for me and I don't want the extra stress of founding a company, doing all the tax stuff and checking updates on new laws.

I did make a few bucks but it wasn't worth the hassle. If one of my games goes big and boat-loads of people download it I might consider quitting my normie job and going the professional gamedev route though.