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I have a lot more stories in mind for this universe, and I've started to branch out from the original formula and try various mediums and genres. I think this one in particular was the right fit for a visual novel. Maybe some of the other stories, too. We'll see.

Quality of life is definitely worse than something like Ren'Py, agreed. I wanted to keep things simple this time, but I am planning to add some of those features in later iterations of the VN system. I don't think rewinding will ever happen, because dialogue can arbitrarily modify game state in ways that aren't predictable or reversible. There's some wiring for dialogue history, though, just nothing to actually turn that into a viewable log yet. Being able to save and load at arbitrary points is possible, but would require some work.

Who knows if I'll ever get to any of that, though.

I'm happy the audio has been well received, but I'm kind of surprised by that given that it was super rushed this time around.

Ditto, to an extent, with the animations, although those were a lot more time consuming they're also pretty janky. That being said, looking back I think they did add more to the game than I'd initially thought.