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I really like the camcorder filter in this game, it's the most realistic one I've seen yet. The FOV is accurate and it does hurt my eyes a bit when turning or facing something that is close to the camera but that's the price of realism. I think the biggest issue with this game is that nothing really happens until something does, and then it's over. There is no roller coaster of tension, no build up and release. 

This game could have benefitted plenty from an interaction system instead of looking at vague red phrases on walls, some of which tend to ruin the immersion of the game by including emojis. It's hard to take a monster seriously when it's drawing happy faces on walls in an abandoned building, you know?

That being said, it was still worth playing. I hope to see more stuff from you soon!

Thanks for making games!