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I really enjoyed the skill allocation system of this game, if you ever reuse it in a future project, especially a bigger one, then I'll definitely keep an eye on it (I also somewhat prefer first person by the way).

Ah, that's nice to hear.

I don't have any projects lined up that are going to be using that same skill system, but if I do something involving mechs or the like in the future I'll probably return to it in some form.