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This is pretty interesting. It has some communication issues -- it's a bummer to completely fall off of the level when the power goes out on the platforms without any warning, and I can't tell if I'm supposed to be able to do something with the steel. but overall it's some cool little interactions. It does on some level feel like a tech demo, since we're really only seeing those interactions in seclusion and not getting a chance to really experiment with the combination of them, but i do think we start to get an idea of how a game like this might work. It's good work for sure... but it totally misses for me on the creative challenge. I don't think about resources for a second here -- I'm not thinking 'hmmm there are only two fires left so i'd better be careful putting them in the pool' or anything like that, it's really just a puzzle. So I'd think about, if you were to continue with this, how you could bring it back to that resource question.