Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Feedback to ReelDeck V0.60:

Hi Sami,

sorry in advance for google translation.

I bought ReelDeck and tested it very briefly on my A1200 with IceDrake and AmigaOS3.2.1, as well as on my X5k with AmigaOS4.1.

It runs fine on my A1200 with IceDrake, but then, despite the 1280x720 screen resolution, it's quite a banger on the screen.

In addition, the sound falters when you open windows, for example, or do something else at the same time.

It also runs on the X5k, loads quickly, but there is no animation of the tape reels there, but the VU levels deviate according to the music.

However, there is a large CPU load here, at least shows me CPU info, around 80%.....

In addition, Reel Deck "wobbles" when you move it on the screen.

I hope this information helps a little to improve ReelDeck.

Greetings from Germany

McFlyPPC

Thanks for the feedback, I know it's heavy that's why 100+MIPS, it's coded system friendly so there is a big overhead, I hope I'll find someway improving CPU load ect.

(1 edit)

Thank you for the fast answer.
Another thing I noticed, on the X5000, if I move the player to the right edge on the workbench, everything is fine. But when I exit the player and then restart it, no interface appears, but the process is running. I see that based on the CPU load.
I can make a video of it so you can see it better.
Thank you for your work and best regards

(1 edit)

That has Todo with emulation problems. 

Also you are running old version 0.60, 0.63 fixes some issues and brand new 0.71 fixes even more...

great work on the V0.71.

A5k in idle about 10% CPU
when playing unfortunately still about 60-70%
the window wobble when moving has disappeared.
and the player can now also be placed at the edge of the screen and restarts properly after completion, great

I went from 60 to 45 % in playback so surely it uses less CPU, why this not show on x5000 I don't know.