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depends on what you mean by "finished." The current build that's here goes to the end of the game. I'm working on a revamped version now that's going back through the early stages of the game to upgrade the graphics, add music, and fix some of the crap writing where i didn't know what i was doing. the revamped demo is posted on my patreon page for free. i just haven't uploaded it here yet because I'm trying to figure out how to post 2 versions of the game. I'd like to keep the full story version which i'm considering the "rough draft." but also post the revamped for free here as it comes out.

just that,it still says in development?

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it's very much still in development. This is my first project so I'm not sure if you know how much involvement it is in creating something like this. Since i use 3DCG, it's basically like a movie set where i have to write the script, play each actor for each shot, position the studio lights and snap the picture. That usually takes me about an hour per pic depending on how involved it is. The current build has over 50k lines of code that I've had to write with no coding experience until this. I've also never written anything before and I didn't make outlines for the game ahead of time because i wanted to be surprised like the readers are. Basically, the way i've explained it before is take some movie or game you like and sit down and watch the entire credits and once they're over, just assume that all of that was just one person that tags in 2 other buddies to help out on the writing and visuals, but i'd say around 90% of it is just me. We've at 21 updates on this thing and each one of those updates has taken me thousands of hours before they were ready. I have no idea how many tends of thousands of hours I've spent on this but I usually work at least 50 hours at week on it. Usually around 70 now. making a game by yourself is the dumbest thing ever. it's why most of them get abandoned. But this was a passion project and i wanted full control over it and i've been stubborn