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Wow there's a lot to get your head around for this one, probably a bit complex for a 3 hour jam (don't worry I'm guilty too), still super well done and very polished, maybe a tutorial level with only 2 shapes and 2 colours would help introduce the mechanics, Great job!

Yes, I agree with you.
I think it is the meaning for this jam, I could know much more how I could really do in a short time. When we have a time limitation, we could easily find our benefit and weakness not matter in coding or design process.
By the way, this is my first game by godot and second game in my life, so I spent a lot of time in fixing all kinds of unexpect bugs. :(