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(1 edit) (+1)

Hello! I've been following your progress every now-and-then, and I'm happy to be a part of the journey.

I approached this play test with the intention to break things :), and break things I did.

Here are some of the issues I noticed. Hopefully this helps.

Spawn Area

- When you stand at the bottom left corner of the island with a chest (i believe on the left of the spawn landmass), and then grapple the edge of the fence near the water (south-west), the character can travel outside the playable area and can go behind the trees and fence, even walk on water( from the bottom most of the screen, and by the right most edge of the screen), walk up the mountain(from the water-see previous), up the mountain where the cave is, and walk on the waterfall.








Cave Area and Mob Area

- (you will need the grapple weapon for this)  Get the mobs attention(make sure the mob follow you), then got near the wall/edge of the area. As a mob attacks you - with the grapple - quickly grapple the wall, the character will fly off the map/screen.  

Mob Area

- When you grapple a coin at an angle near the wall, the coin gets stuck in the border/outer trees. 



Misc/Quality of life

another thing a noticed is that holding down left-shift and then left-clicking the mouse button fires the fire spell, not sure if that is intentional? It was not included in the controls. (Noticed the robe changer too btw :) )

can the boomerang also deal damage as it returns to player, current it only seems to do damage when thrown outward. 

can there be an indicator that shows that the bomb has been placed(similar to how the witch mob has an exclamation mark when it sees a player). When it is set behind a tree for example, we cannot see the bomb and it deals damage to the unsuspecting player.

(+2)

Thank you so much for this writeup!! Really great information here, I appreciate this a ton. The grapple is particularly buggy, lots of users have been finding similar issues. Thanks again, I'll be looking into all of this :)