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Arena Style

  • Ancient Ruins - Desert
  • Ancient Ruins - Jungle
  • Ancient Ruins - Tropical
  • Colosseum
  • Battlefield - Grassy Plain
  • Village
  • Burnt Village
  • Ship (Pirate or something, could be made to look pretty cool)

Enemy Types

  • Archers - Ranged
  • Crossbowman - Ranged
  • Brutes -  Heavy hitter, but slow windup
  • Knight - Medium Damage, Medium Speed
  • Horseback Knight - Fast and Medium Damage, but vulnerable to thrown weapons and trap weapons (more on that later)
  • Barbarian - High Damage, High Speed But Dumb, Uncoordinated AI
  • Wild Beasts - Lions, etc
  • Monsters - Ogres, Goblins, etc. (If planning to go a more fantasy route)

Weapon Types

  • Javelin/Spear (Thrown weapons)
  • Caltrops (Anti-Horse weapon)
  • Katana (Quick, sweeping hits, maybe a rare item)
  • Flail (Would be cool to implement with the physics)
  • Rope Bow (Pull Knights off of horses, probably other uses)
  • Tactical Nuke
  • Great Sword
  • Chakram
  • Magic? (If you want to keep it in the realm of reality, maybe not the best choice)
  • Staff
  • Flintlock Pistol
  • Greek Fire (Environmental Hazard)
  • Bow (With the potential to shoot an arrow through fire, making a fire arrow.)
  • Throwing Stars
  • Sword + Shield

There ya go buddy. That's all I can think of at the moment.