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Hi! Thank you for your comment!
Here are your answers:
1. You resist consequences. Consequences are, most of the time, related to the character's actions: a hunter does something that triggers an action roll, and by rolling the dice, the player obtains 1-5. So, there will be consequences, and the player (IF they still have the stamina) can try to resist (avoiding or reducing the consequences). Sometimes, an enemy action can push a character to face direct consequences: when a player ignores a danger. For example:
GM: The monster is trying to destroy the column inside the church. What do you do?
Hunter: I'm still trying to grab a treasure
GM: The monster break into two parts the supporting column and the floor falling. You suffer 2 Harms. Do you want to resist?

Please note: the GM should always telegraph dangers before they hit the characters. Trying to avoid danger triggers an action roll; only if the player ignores the danger, the danger becomes real, and they must face the consequences.

2. Stamina is regained after the eventual consequences of an action roll. If an action hasn't consequences, the stamina is regained immediately after the action itself. An action can cover more than a single "step" depending on the type of action and the "zoom" level the GM wants to use in the scene. For example:

* A single Action Roll can cover entry inside a temple, avoiding all enemies using a stealth approach.

* A single Action Roll can be a single blow against a gigantic monster (like a "boss fight").

(+1)

Thank you very much for the answers! That clarified things a lot!

you’re welcome! The issue in doing a onepage game is that sometimes you cannot be as clear as much you want.

Let me know if you need more explaination!