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I will upload this version of the game in a few minutes.

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I thought of a idea for the doors – I can see why you wouldn’t want them to glow all the time, but maybe they could glow while the player is using the blue secret-finding ability? I think I would have liked that. (and adding a working door to the bottom house near the shark would have also helped me to know that doors existed in the first place)

re: the rainforest waterjump: one option might be to trap the player in the water with an equally tall wall on the right, to tell them that there’s a way to get out if they can just figure it out. or maybe make the water deeper, so that they’re sure to accidentally highjump after they dive down for the spirit orbs…? or change the physics to make the waterjump height difference more exaggerated. I’m not sure how well those changes would work, and I’m not even sure that a change here would be a good thing, but they’re options that come to my mind if you decided you wanted players to not get stuck there.

Every person has a different way of thinking and playing so the only way to prevent players from getting lost would be to add no challenge and no exploration at all.

yeah! I completely agree. that’s why I’m hesitant to suggest any big changes… the times I got stuck were part of the whole experience, and I really enjoyed the whole experience! thanks for the game :)

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I will most liekely use your doors idea for the next game.

Chaninging physics so late in development is almost impossible it would change too many situations.The idea with the equally hight wall is very good. I thought that I softlocked the players enough at that point but it seems they have to be softlocked a bit more. The only problem is that you need to run over the water for the secret so the gap would be a problem. The easiest solution would be to make the water deeper but that would still be much work. Resizing the room changing the map etc. and I am not sure if it would work because one player got stuck at a similar point where the water was much deeper. But I will try that solution later. A few days ago I would have instantly tried all of this solutions but at the moment I am a bit overburdening myself. I am already thinking of more or less closing the bugreport thread and to prioritize my next project. 

But I am impressed, I can see that you are very talented at problem solving. Most people only tell me what they don't like but don't really tell me  realistic options to make things better. Maybe if I some day need help with Bobo 2 I will ask you.