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Tried that one out
- my crappy PC somehow manages to run it well-enough to play it as a turn-based game... although my PC is so crap that it's not your fault
- screen-scrolling speed is way too slow.
- I don't see how you can open your location's menu on the world map after you close it.
- I think that, for a game about leading 4-unit teams of customisable-RPG-developing characters, it might be a bit too easy to kill them, compared to classics like Jagged Alliance. I dig the real-time Contact mechanic, though.
- the game softlocked on me, when an enemy started suppressing one of my girls
- suggestion - an ability to pause to plan moves to execute, but without beginning the Contact. The movement speed is quite high, so performing some coordinated maneuvers to position the squad properly before attacking might be just too difficult to micromanage quickly enough in realtime.