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I love this game! There is so much nuance to the strategy for the game, do you prioritize getting the valuable pumpkins, or getting the old ones to stop the ghosts. The pacing is perfect and I also like the fact that the maps are randomly generated so each play-through is different. Also I had a love/hate relationship with when the  ghost would possess the pumpkin I was carrying and then ruin my throw. Only feedback I really have is that the last few seconds of a round feel overwhelming with so many ghosts to the point where you cant do anything. If you wanted to take the game further maybe using your harvest money to be able to buy equipment and tools for your next run to help could be fun.  Well done! 

You're not the only one who had feedback on the last 10 or so seconds of a run -- it's clear that's a part of the game that still needs refinement so players can realistically get something done at the end of the game.

Having upgrades or equipment to buy between runs is also a wonderful idea -- it seems so obvious now with the score being dollars etc, and could be a good way to add more options and strategies.

Thanks for the great feedback, and glad you enjoyed the game!