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I've never made anything like this nor would I know how to.

As you noted on your game page, it's a little rough around some edges, but the concept and the execution for carving that you were able to achieve is very cool.  Clearly you have some model deformation...not just sprite decals (or something).

The concept is very nice.  I like the details you've included like endless mode and showcasing all the pumpkins on the table when complete.  It would have been nice to have more variation in the shape & size of the base pumpkin each time you hit 'next'

I also liked how you could zoom-in...it was the first thing I wanted to do...and you could!  Maybe starting more zoomed in would make sense. 

As an aside, I had to play it in browser that had no music.   I saw your game page notes about the issues with the browser version, so it's understandable.  I see lots of positive comments about music below.  I did try to download the Windows version, however, I got the 'thanks for downloading' window, but no download.  My browser and AV have not been blocking downloads for other games.

Nice submission.

Thank you for playing and your feedback! Im excited to try to use the model deformation technics in future games after I finish working out the edge case quirks that still plague my algorithm. 

You are 100% right on having different variations in the pumpkin size&shape on the carving table. They look nice in different sizes on the display and it was just a detail I missed when hooking up the next button. 

I struggled a bit to figure out what the best starting zoom was. I wanted to make sure to give a feel for the scene, but I think that could have been accomplished by making it start zoomed out and then zoom in to the real starting point. 

That is odd that you didn't have music on the browser. In the few systems I was able to test it on the music worked fine... I wonder how many other people had the same issue? Lesson learned on not web testing earlier in my development with a new engine.  Its also weird that your download wouldn't start. In my dashboard I see that lots of people have downloaded it and this is the first issue I have been made aware of on that front. If anyone sees this comment and has the same issue I would appreciate some feedback so I could prevent that issue in the future. Only thing that comes to mind is some AVs may not like it because it was made using the Godot4 beta which is fairly new, but that is just my current theory.

Thank you again for playing!