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Nice work on procedural generation of the mazes.  Since I haven't tried anything procedural yet, I'm wondering if you had to include some kind of 'max walking distance' parameter to ensure that the traversal distance generated was do-able within the 60 sec timer.  

I completed three tries and in had between 8 and 4 seconds to spare.  In all cases the mazes were pretty straight forward and I didn't need to do any back-tracking.  So it felt like the total distance walked through the maze (more than just corner to corner) was somehow nicely baked in.  

I just implemented the Recursive Back-tracker, arguably the simplest approach to random maze generation. I then adjusted the size of the maze by trial and error, so that it'd be solvable in somewhere around 30 to 60 seconds.

Glad you liked it. Thanks for your feedback! :)