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This game works well, but I find the generated mazes are pretty easy, with a main path that has just a few short dead-ends coming off of it. Maybe I just got unlucky with the random aspect, but it seems like an area for improvement."

I'd also be interested to see what this game would be like with hand-made mazes and a little more of a meta-game aspects like better tuned target times or high scores.

Still, this is a fine entry, good work!

(+1)

You're right, mazes turned out to be too easy... there are cases when you can solve it in even less than 30s.

High scores is a good idea, but hand-made mazes would be too much for me considering the jam duration...

I appreciate your feedback! :)