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(+1)

I like this game because it follows the minimalist paradigm pretty tightly. I like the music and overall visual style. Here are some things I would change if I were to continue to work on this game.

  • Tone down the bloom, I think it will make the game look better and be easier to read.
  • Make the controls a little more clear? There were a few times when I would get confused and press the wrong key.
  • Add "coyote time", if thats what you would even call it here. If you press the correct key within a certain amount of time to when you are supposed to press it, it will snap you into place in the center so that you aren't as close to the wall.
  • Make the colors a little easier to read. having black on black on dark grey and then a bunch of bright flashing colors makes my eyes hurt and its difficult to make out where the walls are.
  • Add in something that truly separates it from being just a dancing line clone or a geometry dash clone, make it a really simple mechanic but it gives it enough extra depth to truly be called its own game. maybe you can interact with certain objects in the environment,  or have control / influence over something level wise.
(+1)

I agree with all the suggestions here, but especially concerning bloom and coyote time. 

The bloom looked cool at first, but it ended up causing some unnecessary eye strain after a couple restarts.

I was thinking about coyote time as well. As designers, coyote time would make it easier to sync the levels with the music, since you would know exactly where the player will be at any given time. Though, this would probably require making a beatmap, which I know is hard (I'm having to do it for my current co-op, bleh).