Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The idea was that the lower the amount of jacks the more it’s an action game, and the more the amount of jacks the more it’s a puzzle game. (The hand attack speed decreases with the amount of jacks). It’s kind of difficult to balance it though, because it is cheesable in that precise way you did. Also Jacks cluster a lot and that is kind of a bummer.

The combo timer is a good idea I was thinking about some way to include combos, your suggestion is very interesting, I’d also test that closing a patch will close it forever and make it spawn in another place, so that you HAVE to move.

Anyway, did you find it too hard?

(+2)

Yeah, I do think that's a decent way to balance the difficulty, but I can see that balancing a game like this can be pretty difficult! Maybe something like time or score as a secondary factor to the attack speed, in the case of time, as an encouragement to think fast, which would be quite chaotic with another person, or with score, to provide a consistent challenge

And yeah, moving patches could definitely solve the problem, of, well, I guess you could call it camping!

Personally, the difficulty at the start was fine, buuuut as soon as I got an optimal strategy it became less engaging for me and I'd usually only take damage if I cross-wired the controls in my brain which is really just an issue of me playing on my own haha