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(+1)

What has been achieved here is simply beyond amazing, you have an absolute killer of a concept for a game, the gameplay what already is in, plays like a dream, the car physics are a joy to play around with, it feels very satisfying driving over hills and other small bumps and such while seeing the suspensions properly react to it, all of this combined with the soft body deformation really adds up to something special. 

I can already tell a lot of people have loved the current status of the game and I can understand why, this is the best parts of vigilante 8 and twisted metal together, with splash of open world and some interstate 76 style of scrapping cars and getting their upgrades, although all of this plays well, I personally feel the infinite foggy map does detract a bit since nothing stops the player from just driving in one direction and just aiming and shooting, perhaps a big map with scattered ruined towns, refineries, factories, etc? 

Full on vehicle destruction with locational damage would be cool too, leaning even more into interstate 76 which would add extra strategy such as aiming for the tires to make someone unable to steer, or directly for the engine, and being able to see parts fall of a car. 

Also if there was one style that could be blended really well into this would be something like Elite, have a currency and trading system, sell scrap, buy parts, etc, it would go well with the over all open world feel of the game.

I understand it's still a very early version of the game, but honestly the foundation is so well made, I would be sad to not see this become an indie hit one day.  Keep up the amazing work!

(+3)

Thank you for kind word and these suggestions!

Our idea behind infinite map was to make high speed, kind of endless chases possible and steer away a bit from the arena based games - a bit like Interstate '76. For now our environment is quite repetitive and barren but we will fill it with more stuff and some exploration mechanics, hopefully it will make experience better.

We are considering adding a local damage system, but designing balanced gameplay with such feature is quite challenging.  Also, our movement is quite fast and chaotic, so aiming for the specific parts might be problematic. We will explore this in the future though.

We actually steered away from adding an economy, because our idea is to make this game in quite simple form and arcade - just quickly equip parts and go into the desert, but who knows, maybe we will change our minds about it! :)

Thanks again! o7