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(+2)

First off, bonus points for including save, load, and skip functions in a non-Renpy game!  (No idea if the engine you used has them built in, but still.)

I quite enjoyed the writing style - well written without being too flowery or sentimental.  The art style is simplistic but has a strong sense of style and aesthetic consistency that I think works really well with the story being told.  (I imagine the protag being young, so the almost crayon-like backgrounds adds to that vibe.)

If there's one minor nitpick I have: I think some of the paragraphs could be broken up a bit into separate pages.  For example, on the page "It catches you off guard..." - I would consider stopping this paragraph before "Dreams are always strange." and move that sentence and everything after to a new page.  It might make the game a bit slower to skim, but I feel it helps the "mental workload" of the reader, so to speak.

I'm not so good with surreal/dreamlike plots so I don't have a lot of specific feedback about the story, but I enjoyed it thoroughly and really enjoyed the creepy animations!

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Visual Novel Maker has save, load, and skip as defaults. VNMaker is kind of iffy, but they recently updated their engine, and we decided it was time to give them a second shot.

Protagonist is meant to be kind of vague. It's hard to write something sentimental while also being vague, honestly. Tried our best to do more 'universal experience' sentiments. Most people have broken a window or made little mistakes with family. They can really be any age, as old or young as the reader. To reach out to anyone who's struggling with unnecessary guilt. But it does call back to the reader's childhood, and have a dreamlike quality. I think it was actually a watercolor brush we were using, with a pencil brush, but you're right. It's got a crayon quality to it, and that's very cool.

Breaking paragraphs into separate pages is definitely an option. We tried to use each text box to its fullest this time around, to see how it would look, because I think having too many text boxes breaks VNMaker. If you look at our previous project, we did that, but longer scenes, with more individual text boxes actually lags the engine when editing, so it was also half out of writing convenience. We're considering writing paragraph/novel-style in a future endeavor.

Glad you enjoyed the whole of it, though. That means a lot, and says that, despite the extra time limitations we faced, we still managed to make the concept creepy. Big win on that front.